Our chat spanned the genre's history as he talked wanting to go against modern stealth games with Volume. It's a dramatic switch from the jumping rectangles of Thomas, but stealth games are clearly close to Bithell's heart. Instead, Bithell ditched his acclaimed platformer to make Volume, a game that very deliberately harks back to older, top-down stealth games. Or if I make a couple of flops I might go back to that well," he giggled in jest. "if something comes to me one day I might go back to it. I don't think Thomas needs a sequel right now." I'm not going to use this opportunity I've been given to do that. And it's a decision and promise I made myself. "At this point if I did Thomas Was Alone 2," Bithell continued, "I've got lots of people who would actually now buy that game at launch, and I would make a lot of money. Despite how he put it as we chatted at the Eurogamer Expo, I doubt he didn't know just how lucrative Thomas 2 would be. There's a self-deprecating air to Thomas Was Alone creator Mike Bithell, a humble British smileyness that perhaps partly comes from the securities of today's successes, but was likely always there keeping him grounded. Just make another platformer, improve the graphics if you want to, polish it up a bit, get Danny back in the studio, record a bunch more voice-overs, but just make Thomas Was Alone 2." "Every business-minded mate I have just took me to one side at some point and said, 'Just make Thomas Was Alone 2.
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